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Created by Khi · Captain Khi

Wangan Wednesday Vol. 6

tougeInitial D style battles
Classes A

Jul 1, 2026

This week we’re cruising from the Shuto Expressway up to the north of the map, and back down to Haruna… where we will run 1v1 touge battles!

A Class. We have a live bracket that will be shared.

1v1 Touge Battle Rules

Battle Format

  • Each battle consists of two runs.
  • Each driver leads one run.
  • The winner is determined by comparing the chase gap from both runs.

Starting Procedure

  • Cars line up bumper-to-bumper.
  • The lead car launches on the countdown.
  • The chase car launches immediately after.
  • The objective of the chase driver is to stay as close as possible without making contact.

Judging

At the end of each run, the gap between both cars is recorded.

  • Smaller chase gap = Better run
  • Larger chase gap = Better defense

After both runs:

  • Compare each driver’s chase gap.
  • The driver with the smaller chase gap wins the battle.

Example

Run 1

  • Driver A leads
  • Driver B finishes 0.5 seconds behind

Run 2

  • Driver B leads
  • Driver A finishes 1.3 seconds behind

Winner: Driver B

Automatic Losses

Lead Driver

The lead driver loses immediately if they:

  • Spin.
  • Crash or become unable to continue.
  • Leave the course.
  • Make a mistake that allows the chase car to complete a clean pass.

Chase Driver

The chase driver loses immediately if they:

  • Spin.
  • Crash or become unable to continue.
  • Leave the course.

Passing

Passing is not the objective.

A pass is only considered valid if:

  • The lead driver makes a clear mistake.
  • The chase driver completes a clean overtake.

Divebombs, intentional contact, or forcing a pass are not considered valid.

Contact

  • Minor rubbing may be considered incidental.
  • Intentional contact or using another car to gain an advantage results in an automatic loss.
  • Excessive wall riding or exploiting track barriers may result in a rerun or disqualification at the judges’ discretion.

Double Mistakes

If both drivers:

  • Spin,
  • Crash,
  • Or leave the course during the same run,

that run is declared a draw.

If both runs are draws, a tiebreaker will be run.

Tiebreaker

If both chase gaps are judged equal, or the battle cannot be separated:

  • A sudden-death battle is run.
  • A coin toss determines the first lead driver.
  • Additional runs continue until a winner is determined.

Sportsmanship

Drivers are expected to:

  • Race clean.
  • Avoid intentional blocking.
  • Respect judges’ decisions.
  • Show respect to other competitors.

Quick Summary

✅ Two runs per battle
✅ Drivers swap lead after Run 1
✅ Closest chase gap wins
✅ Lead spins and is passed = Loss
✅ Chase spins = Loss
✅ Intentional contact = Loss
✅ Both spin = Draw for that run
✅ Tie = Sudden Death

Part of a recurring series. View parent event

RSVP

Locations

  1. Shuto Expressway 365 - Gas Stations
  2. Mount Haruna PA - Parking Areas

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