Created by Khi · Captain Khi
Wangan Wednesday Vol. 6
tougeInitial D style battlesJul 1, 2026
This week we’re cruising from the Shuto Expressway up to the north of the map, and back down to Haruna… where we will run 1v1 touge battles!
A Class. We have a live bracket that will be shared.
1v1 Touge Battle Rules
Battle Format
- Each battle consists of two runs.
- Each driver leads one run.
- The winner is determined by comparing the chase gap from both runs.
Starting Procedure
- Cars line up bumper-to-bumper.
- The lead car launches on the countdown.
- The chase car launches immediately after.
- The objective of the chase driver is to stay as close as possible without making contact.
Judging
At the end of each run, the gap between both cars is recorded.
- Smaller chase gap = Better run
- Larger chase gap = Better defense
After both runs:
- Compare each driver’s chase gap.
- The driver with the smaller chase gap wins the battle.
Example
Run 1
- Driver A leads
- Driver B finishes 0.5 seconds behind
Run 2
- Driver B leads
- Driver A finishes 1.3 seconds behind
Winner: Driver B
Automatic Losses
Lead Driver
The lead driver loses immediately if they:
- Spin.
- Crash or become unable to continue.
- Leave the course.
- Make a mistake that allows the chase car to complete a clean pass.
Chase Driver
The chase driver loses immediately if they:
- Spin.
- Crash or become unable to continue.
- Leave the course.
Passing
Passing is not the objective.
A pass is only considered valid if:
- The lead driver makes a clear mistake.
- The chase driver completes a clean overtake.
Divebombs, intentional contact, or forcing a pass are not considered valid.
Contact
- Minor rubbing may be considered incidental.
- Intentional contact or using another car to gain an advantage results in an automatic loss.
- Excessive wall riding or exploiting track barriers may result in a rerun or disqualification at the judges’ discretion.
Double Mistakes
If both drivers:
- Spin,
- Crash,
- Or leave the course during the same run,
that run is declared a draw.
If both runs are draws, a tiebreaker will be run.
Tiebreaker
If both chase gaps are judged equal, or the battle cannot be separated:
- A sudden-death battle is run.
- A coin toss determines the first lead driver.
- Additional runs continue until a winner is determined.
Sportsmanship
Drivers are expected to:
- Race clean.
- Avoid intentional blocking.
- Respect judges’ decisions.
- Show respect to other competitors.
Quick Summary
✅ Two runs per battle
✅ Drivers swap lead after Run 1
✅ Closest chase gap wins
✅ Lead spins and is passed = Loss
✅ Chase spins = Loss
✅ Intentional contact = Loss
✅ Both spin = Draw for that run
✅ Tie = Sudden Death
RSVP
Locations
- Shuto Expressway 365 - Gas Stations
- Mount Haruna PA - Parking Areas
Share codes for this event
Photo albums
Brackets
Going (4)
Maybe (0)
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